Sorry to all that I haven't been watering the blog much recently, and that no podcast went up this week; I've been working, Mark is staying at Michael's house, and life is generally getting in the way of our sorry excuse for a gaming blog. Anyways, the reason I actually started this post was to talk a little about Assassin's Creed 2, which I beat this afternoon.
To start with, a big comment on just how good this game has already been mentioned; I beat it quickly, in fact before I had beaten both Dragon Age and Borderlands (getting there guys). This second installment really does propel you through it, with much tighter pacing than the first, and a much more interesting story. I do have to say that playing the Assassin's Creed 1 will really help you understand "what.the.fuck." is going on (there's a reason I put that in quotes, you'll see).
All in all, AC2 always gives you something to do, and feels shorter than the 25 hours or so that it is(which is a good thing, to clarify).
I've already talked a bit about the mechanics that underpin the action in this here video game, and my thoughts earlier on were more or less correct; everything has been made just a little bit better, though the climbing is still occasionally unwieldy. Of the new armaments in the game, namely poison, a gun and TWO WRIST BLADES, only the one in caps is really important.
There are a stack of other improvements, but I don't need to list them; suffice to say, Assassin's Creed 2 is fantastic. On one final note, the game has one of the more cliffhanger endings you'll see in a video game, much like the first, but guess what? Assassin's Creed 2 has by far the best end game credits ever. Nothing even comes close.
This is Dennis, saying go buy that game.
Showing posts with label credits. Show all posts
Showing posts with label credits. Show all posts
Friday, December 4, 2009
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